![]() I'm pretty sure that I also made vanilla weapons able to be modded by GRA because it was stupid to copy/double the weapon and just add GRA to the title to distinguish it as moddable even by lore the gun runners didnt work with energy weapons and stuck to normal fire arms so its bs that they have energy variants. ![]() I did not do the same for some GRA variants as you will not want to repair a GRA variant with a MK II or MK III as they are way more powerful.Īlso reverted the change to combat helmet reinforced mkII to not be classified as eye-wear just as vanilla so you can wear glasses with it (just so i could wear lucky shades with it cause I'm a sleezebag and need my plus 3 perception.) Makes AWOP weaponry (MK II and MK III weapons as they are mostly all titled) that have GRA variants to be moddable with GRA weapon mods and the Combat Armor reinforced MKII to have the object effect its supposed to have like all other AWOP combat armors as in the name/description of the effectĪlso fixed the repair list that have GRA equivalent weapons so AWOP weapons can be repaired by them, and some of the GRA unique weapons repair list have been changed to AWOP's equivalent to ensure uniques can be repaired by AWOP weapons.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |